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2D Game Animator

Motion Designer On-site / Hybrid 3 days ago
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We’re looking for a talented 2D Game Animator to join our Tom & Jerry game team at ACE Games . This role is ideal for someone who combines strong Unity and Technical Art knowledge with solid 2D animation skills .
We’re looking for someone who can work directly inside the game, build and polish gameplay animations, create visual effects, work with shaders and materials, and also produce high-quality 2D animation in Spine.
You’ll work on everything from in-game puzzle and gameplay animations to expressive 2D Spine character and illustration animations.

Responsibilities
Create and polish boosters, obstacles, and gameplay animations directly inside Unity
Implement, test, and iterate animations in the game
Create and adjust materials, shaders, and real-time visual effects in Unity
Support gameplay visuals with particles, trails, masks, distortion, dissolve, glow, transitions, and other shader-based effects
Work with Unity animation systems, timelines, prefabs, particle systems, and asset pipelines
Create high-quality 2D animations in Spine for characters and illustrations
Prepare and rig layered 2D illustrations for Spine animation
Create polished animation sequences with strong timing, posing, anticipation, impact, and personality
Collaborate closely with artists, game designers, developers
Troubleshoot visual and technical issues related to animation and asset implementation
Optimize animations, shaders, VFX, and visual assets for mobile performance
Help improve workflows between Unity, Spine, and the art team

Requirements
Strong Unity experience and confidence working directly inside the engine
Understanding of Technical Art workflows in Unity
Experience working with shaders and materials
Familiarity with Shader Graph and real-time 2D visual effects
Experience with Unity Particle System / VFX workflows
Good understanding of masking, blending modes, render order, transparency, textures, and optimization
K nowledge of Spine 2D
Experience creating both gameplay-driven animations and character animations
Strong understanding of animation fundamentals: timing, spacing, posing, weight, anticipation, follow-through, and exaggeration
Ability to understand game mechanics and translate them into clear, satisfying visual feedback
Strong sense of composition, readability, and visual storytelling
Comfortable working with feedback and iterating quickly
Experience in mobile games

Nice to have
Experience writing or modifying custom shaders
Knowledge of texture optimization, atlases, draw calls, batching, overdraw, and memory constraints
Previous experience working closely with Technical Artists and gameplay programmers

Apply on Ace Games →