Senior 3D Generalist Artist
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Role Overview
We’re looking for a Senior 3D Generalist Artist to work on a Simulation Game. You’ll work closely with a small, multidisciplinary team to build imaginative and replayable simulation games that serve a distinct genre audience and connect with players.
Key Responsibilities
1 - Create Game-Ready Art
You’ll mainly be working on modular environments, props, set dressing and character / creature work
Success looks like:
Understanding our art ethos and working autonomously with high level direction
Grasping the project art style and adapting quickly
Understanding how to construct modular environments and working to a grid
Rapid output by focusing on getting the core elements right rather than superficial details
2 - Be a Force Multiplayer, Not Just an Asset Maker
There’s more to it than just creating assets, it’s about being an invaluable team member.
Success looks like:
Communicating and collaborating with the team. Nurturing the synergy between disciplines and problem solving the gaps in-between
Joining playtests and contributing to the game experience beyond art
Identifying risks and constraints early and redirecting effort when needed
Being pro-active and moving the project forward, even if you’re waiting for feedback or currently blocked, you know how to identify meaningful work to keep momentum
3 - Implement Assets in Engine
You’re not just handing off art assets, you’re implementing them in-engine.
Success looks like:
Importing, setting up and hooking up assets
Correctly handling setup for materials, prefabs, folders and naming etc
Fixing materials, collision and general art bugs in engine
Spotting inefficiencies and offering better solutions
Keeping assets and scenes well optimized without sacrificing the game’s vision
Requirements
Senior experience level. Comfortable working autonomously with high level direction, championing your area of responsibility.
Broad artistic & technical skillset: Environments, props, characters / creatures.
Confident in Unreal Engine; asset implementation and fixing art bugs.
Happy to prioritize speed & efficiency.
Project first mindset: Our games look good but we’re not trying to win art awards or build stunning portfolio pieces. The experience is king.
General understanding of supporting optimization and performance for single player and online multiplayer titles (from an art POV).
Bonus skills : Rigging, VFX, UI, Tech Art skills, Concept Art
Please Note: This is a full-time, remote-working position, open to anyone within the UK & Europe.
Benefits
Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.