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Economy Designer

Game Designer Montreal, QC, ca On-site / Hybrid Today
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The Economy Designer will be responsible for operating and maintaining the core progression and reward systems of Rainbow Six Siege, working in close collaboration with the Senior Economy Designer, the Monetization team, and other design teams. 
They operate the Battle Pass rewards and progression in alignment with the Monetization team's content roadmap, partners with other design teams on onboarding and seasonal engagement, and collaborates with the Senior Economy Designer and the Analyst to simulate the impact of new design and balancing changes. 
WHAT YOU'LL DO
Game Design  
Operate the Battle Pass rewards and progression structure in alignment with the Monetization team's content roadmap 
Tune progression systems including XP and clearance levels, reputation rewards, event rewards, and post-match rewards to reach defined targets 
Partner with other design teams to improve onboarding rewards and seasonal engagement 
Design and tune reward pacing across seasons to maintain player motivation and retention, drawing on player psychology and motivation drivers 
Conduct and share competitive benchmarks on progression and reward systems (Battle Pass, onboarding, mastery, challenges) across comparable live-service games, deconstructing them to inform design decisions 
Bring creativity to reward and progression features while staying aligned with the game's overall vision 
Help document designs and balancing changes, and keep this documentation up to date 
 
Economics and statistics 
Collaborate with the Analyst to monitor the health of the game economy on an ongoing basis 
Work with the Analyst to produce seasonal extractions on the game's economic performance 
Partner with the Senior Economy Designer to simulate the impact of new design and balancing changes before implementation 
Support the definition of metrics and data collection needs related to progression and reward systems 
Stay attuned to Acquisition, Retention, and Monetization levers to ensure progression and reward design supports broader game business goals 

WHAT YOU'LL BRING
2-5 years of experience in game design, ideally with exposure to live-service or GaaS titles 
Interest in and foundational knowledge of economics and player progression systems 
Comfortable working with quantitative data and simulation tools 
Strong passion for gaming, particularly competitive/live-service titles 
Strong analytical and math skills 
Ability to model, tune, and simulate reward and progression systems 
Collaborate and communicate constructively across design, monetization, and analytics teams 
Detail-oriented, with the ability to maintain and iterate on complex, interdependent systems 
Good understanding of player motivation drivers, learning theories, and progression pacing 
Awareness of Acquisition, Retention, and Monetization levers and game business models 
Knowledge of modeling tools (Excel, VBA, Tableau, simulation tools, etc.) 
Ability to conduct and synthesize competitive benchmarks into actionable recommendations 
Seeks improvement constantly (takes initiative, challenges themselves) 
Creative, with the ability to propose features aligned with the game's vision 
Rigorous documentation habits, keeping design and balancing information clear and up to date 
Fluency in French

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