Lead Level Designer - BGE2 - (M/F/NB)
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Job Description
Beyond Good & Evil 2 is an open-world action-adventure game set in a captivating space opera universe. It is also the direct prequel to the 2003 classic! Thanks to the technological advancements provided by our proprietary Voyager engine, Beyond Good & Evil 2 aims to offer an organic, seamless experience of exploration and space piracy on a solar system scale, featuring exotic locations, colorful characters, and numerous mysteries to uncover—either solo or with friends. If you’re looking for a unique adventure, join our team to help us create System 3!
Why we need you:
The Level Design team builds the key locations of an open world; it needs a leader to structure, streamline, and elevate the overall quality.
What you’ll do:
Responsibilities:
You’ll be at the heart of design decisions, working directly with the project leads.
Vision & Consistency
Define and communicate the level design vision with the leads (World, Game, Narrative, Art)
Ensure consistency across locations, from concept through final implementation
Develop a clear and understandable design language for the player
Design & Player Experience
Ensure the creation of gameplay situations that are clear, intuitive, and engaging
Strive for simplicity, challenge complexity when necessary, and refocus the experience on fun
Iteration & Continuous Improvement
Place playtesting at the center of the process
Analyze player behavior
Refine designs through iteration
Team Management
Lead a team of 6–7 Level Designers
Help less experienced team members develop their skills by sharing best practices
Empower senior team members to take ownership of key areas
Create a clear framework without being prescriptive: explain, persuade, and align
Organization & Documentation
Anticipate risks, workload, and dependencies
Facilitate smooth communication with the gameplay, art, and tech teams
Define, document, and implement simple and effective processes
Document best practices and world-building guidelines
Your future work environment:
You’ll join a team of level designers and report to the World Director : Cédric BARTHEZ
What We’re Looking For:
You have previously worked on AAA games and have shipped multiple games—these are mandatory requirements for supporting our teams.
Knowledge of open-world games is a plus!
You’re comfortable:
taking a step back to look at a system objectively
simplifying a complex experience
putting yourself in the player’s shoes
Key Skills for This Role
Level Design
Excellent proficiency in 3D level design
Strong UX sensibility applied to level design
Methodology & Production
Experience with iterative design (prototype → test → improvement)
Ability to anticipate problems and dependencies
Good understanding of 3D engines and pipelines
Communication & Leadership
Ability to justify your decisions
Challenge requests without causing roadblocks
Find the right balance between quality, time, and constraints
Communicate regularly
Structuring
Be comfortable with documentation
Establish clear processes
Provide transparency to the team
What Will Make You Successful
You’ll succeed if:
You put the player first
You solve design challenges through simplification, without compromising the experience
You observe, test, and refine
You help others grow without being overbearing
You know how to navigate between different teams
A bonus for you:
Work on an ambitious open-world project
A close-knit, supportive team that truly helps one another
A high degree of creative freedom in gameplay situations
An ideal environment for growing a team and structuring a project
When you join:
You’ll quickly get to know the project and its challenges
You’ll participate in playtests from the very first weeks
You’ll gradually take the lead on key topics
You’ll receive support to understand the teams and their constraints
The recruitment process:
Review of your application: Our team will carefully review it.
Introductory Meeting (1 hour): A conversation with a member of the recruitment team to get to know you better and assess whether your background aligns with our expectations.
Project Interview (1 hour): A discussion with the Hiring Manager, with a more technical focus, to delve into the specifics and ensure we’re on the same page.
Lead Assessment (1 hour): If you successfully complete all previous steps, you’ll meet with our Talent Development Manager to discuss team leadership.
As part of our recruitment process, you may be asked to complete a practical case study.
Additional information:
Location: Montpellier (on-site)
Start date: You can join the team as soon as possible
Ubisoft is a global leader in video games, with teams spread across the globe creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, Just Dance, and many more. We believe that diverse perspectives help both players and teams grow. If you’re passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!