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Senior Gameplay Animator (AI) – [Far Cry]

Motion Designer Montreal, QC, ca On-site / Hybrid Today
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As a Senior Gameplay Animator (AI) at Ubisoft Montréal, you will help create, integrate, and validate animation systems for non-playable characters, including both allies and enemies. You will work in line with the animation direction while meeting gameplay and technical requirements tied to the game engine.
What you’ll do:
Create animation systems for a variety of NPC behaviors, including locomotion, 3D navigation, combat behaviors, and hostage situations;
Process and refine motion capture data while accounting for game engine constraints;
Export and integrate animations following technical guidelines in collaboration with technical animators , designers , and programmers ;
Test and revise animation systems directly in the game to ensure functionality and quality;
Collaborate with animation , programming , and design teams to deliver features aligned with production goals;
Ensure the final quality of animated gameplay features integrated into the game.

Strong experience creating  gameplay animations  for video games;
Experience creating NPC animations and animation systems;
Proficiency in processing motion capture data;
Knowledge of MotionBuilder ;
Experience working on a  shipped AAA title  (an asset);
Understanding of technical constraints related to integration within a game engine;
Ability to collaborate in a multidisciplinary environment;
Strong attention to detail and visual quality;
Collaborative mindset focused on problem-solving and idea sharing.
What to send our way
A  portfolio  showcasing your best animation work.
Your  CV  highlighting your experience and skills.

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