Senior Gameplay Animator (Splinter Cell)
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As a Senior Gameplay Animator at Ubisoft Toronto, you will create animations for scripted gameplay moments and support animation systems for player characters and non-player characters in a third-person experience on Splinter Cell.
What you’ll do
Create high-quality third-person animations aligned with the visual direction defined by the Animation Director and Realization Director while respecting game design constraints
Process and refine motion capture data to support animation systems and gameplay needs
Produce pre-visualization animations using motion capture data and keyframe animation techniques as needed
Create polished animations using keyframe animation
Develop animation solutions for locomotion , 3D navigation , combat behaviours , and scripted gameplay moments
Fine-tune animation data with strong attention to precision and in-game performance
Export and integrate animations following established technical guidelines
Collaborate with the Technical Director , Technical Animator , designers, and programmers to support feature implementation
Test, review, and iterate on animation systems directly in-game
Partner with animators, programmers, designers, the Animation Director , and Realization Director to deliver high-quality features on schedule
What you bring to the team
Demonstrate strong experience creating gameplay animations for video games
Apply knowledge of 3C animation and third-person animation systems
Process and refine motion capture data with a high level of quality
Demonstrate strong understanding of camera language , including framing , camera movement , and lenses
Maintain strong attention to visual quality and detail
Collaborate openly with multidisciplinary teams and contribute to solving complex production challenges
Adapt effectively to evolving production needs and create high-quality scenes efficiently
Understand technical constraints related to game engine integration and workflows
What to send our way
Your CV highlighting relevant skills and experiences
Portfolio, demo reel, or project links showcasing your best animation work
This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate’s experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable.
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