Voice Designer - Far Cry
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As a Voice Designer on Far Cry at Ubisoft Montréal, you will contribute to the design, implementation, and evolution of voice-over systems and cinematic audio pipelines within Ubisoft’s Snowdrop engine, helping deliver immersive narrative experiences across a large-scale AAA production. You will collaborate closely with audio, narrative, animation, localization, and cinematic teams to support high-quality voice experiences that enhance gameplay and storytelling.
What you’ll do
Support cinematic voice production workflows, including motion capture pre-production, script preparation, playback support, and voice-over coordination
Integrate voice-over assets, dialogue systems, and audio events within Snowdrop and related audio pipelines
Maintain and update OASIS voice-over templates, scripted content assignments, and related documentation
Create and optimize voice-over templates while supporting Wwise integration and dialogue mixing workflows
Collaborate with narrative teams to support character voice development, dialogue drafting, and voice-over implementation needs
Support voice production pipelines, tools, and workflow updates across the project
Manage temporary audio asset imports, naming conventions, and organization for scripted dialogue content
Coordinate bark implementation and support voice systems for gameplay interactions
Implement and maintain voice event animation markup for gameplay actions such as takedowns, healing, and struggle sequences
Debug in-engine voice systems, player efforts, breathing systems, and dialogue behaviors across gameplay and cinematic content
What you bring to the team
Apply advanced experience with voice-over implementation workflows in AAA or large-scale game productions
Use digital audio workstations to edit, process, and prepare complex dialogue assets for gameplay and cinematics
Demonstrate deep knowledge of dialogue recording, editing, mixing, and in-engine implementation workflows
Collaborate effectively with audio, narrative, animation, localization, and cinematic teams across multiple stages of production
Navigate complex voice pipelines, dialogue databases, and implementation systems with strong attention to technical and creative quality
Support scalable workflows, documentation, and pipeline improvements that enhance production efficiency and consistency
Troubleshoot voice systems, implementation issues, and in-engine audio behaviors across cinematic and gameplay content
Mentor team members through knowledge sharing, feedback, and collaborative problem solving
What to send our way
Your CV highlighting relevant skills and experiences
Portfolio or project links adapted to audio and voice design work
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!